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 The Black Meta-Art Of Setting Difficulty Targets Posted: Mon, 23 Apr 14:20:04  
D&D / Pathfinder, D&D 3.x, Dr Who: Lovecraft's Legacies
Every time there’s a fifth Saturday in the month (with the occasional exception), I run my Dr Who campaign. This uses a simple home-brew game system that I’ve been tinkering with for more than a decade. As the game proceeded (a good time was had by both GM and Player), I noticed the way that […]

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 Deflection: A Game Show format for RPGs Pt 2 Posted: Mon, 16 Apr 14:42:02  
D&D / Pathfinder, Mike, NPCs & Villains & Monsters
In the first half of this two-part article I described a game-show format designed for my use in an RPG. A quick reminder: The License The game-show format and key elements thereof, as described in this blog post and its predecessor, are 2018 Mike Bourke. Licensing is free for any RPG-related purpose. Licensing for […]

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 The Diversity of Seasons, Pt 4: Winter (cont) Posted: Wed, 11 Apr 15:33:18  
Mike, Serial Blog Post, The End Of The Rainbow
This series is a concordance of Seasonal Summations for different locales around the world. That serves a number of different functions: it provides a climatic baseline from which any number of analogues, regardless of campaign genre, can be generated; it compares and contrasts different locations, enabling the reader (and the author) to start getting a […]

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 Deflection: A Game Show format for RPGs Pt 1 Posted: Mon, 09 Apr 15:05:45  
Mike, NPCs & Villains & Monsters, Pieces Of Creation
A month or two back, I perceived the plot need in my superhero campaign to have one of the PCs appear on the celebrity edition of a game show. The complication: Licensing of formats The problem was that Game Shows are licensed for big money and the owners are very protective of their rights. While […]

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 Combat System Design and Understanding The Rules Posted: Mon, 02 Apr 14:31:03  
Combat, D&D / Pathfinder, DnDNext
I get asked questions all the time. Those coming at me through twitter I usually answer extremely briefly; if the 280-character limit (was 140) is not enough, I will either add more replies or set the question aside for answering here, if there is likely to be sufficient interest in the question. Those I get […]

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 Generational Landmarks And The Long-Lived Posted: Mon, 26 Mar 13:44:45  
Campaign Creation, D&D / Pathfinder, Mike
Looking at the photographs of the “March For Our Lives”/”Never Again” rallies, you can’t help but feel that an entire generation, who have grown up under the shadow of gun violence in schools since Colombine (April 20, 1999), have run out of patience and been energized. Calls for compromise, like those of Mark Rubio, who […]

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 The Ugly Secrets Of The Drop-in Unplanned Encounter Posted: Mon, 19 Mar 15:06:02  
Campaign Management, D&D / Pathfinder, Game Mastering
Long-time readers of Campaign Mastery will know that it was co-founded with Johnn Four of Roleplaying Tips fame. The most recent posting by Johnn (I’d provide a link but I think it’s probably too soon for there to be one) dealt with creating encounters on the fly, or improv encounters. While it contained a lot […]

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 Obscurity and the Wellspring Of Uniqueness Posted: Mon, 12 Mar 13:01:14  
Campaign Creation, D&D / Pathfinder, Game Mastering
Obscure Knowledge can be a great source of uniqueness in an RPG Campaign, but it needs to be handled with care. No-one enjoys being lectured to, and the more obscure the subject, the less likely it is to be of obvious interest to those receiving it. There are ways around the difficulties and problems, and […]

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 Heartbeat Of The Ninja: exercises in effect and cause Posted: Mon, 05 Mar 13:40:50  
Combat, D&D / Pathfinder, Game Mastering
A short post this week, cobbled together at the last minute when the article I was going to write fell apart on me, and at the same time, I contracted a massive head cold that’s impairing me mentally. It happens. And yes, I have hidden a ninja in the image to the left. Subtle, but […]

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 Shape with a Feather, not a Bludgeon Posted: Mon, 26 Feb 13:37:33  
Campaign Creation, Campaign Management, Cyberpunk
There’s a bit of a rambling backstory to this article which I would omit if it weren’t central to the subject. Since that’s the case, I’ll have to ask you to bear with me for a bit. I was musing in the shower this morning of the significance of the Australian Music TV show, “Countdown” […]

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