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Roleplaying Games Glossary
This glossary is comprised of gamer slang, RPG terms, common quotes and cliche "rules" that apply to a wide range of systems. There are currently 815 entries.
- Gone to Baltimore
phrase used to refer to a game has gone completely out of control.
a charismatic character who is always saddled with the 'task' of negotiating, interrogating, interviewing or haggling with NPCs because of interpersonal skills possessed by either the character or the player.
- Axebeard Law
in fantasy games, all dwarves should have the word "axe" or "beard" somewhere in their names.
- Lethal damage
damage that is used by some rule systems to differentiate broken bones and bleeding wounds from less permanent types of damage.
(also: scene) a single incident or event in an RPG storyline; a series of related encounters form an adventure.
- Blues Brothers Rule
the PCs are always heroes, and they're always on the right side.
excellent overall, high-powered, highly desirable.
- Nomad Rule
characters and their mounts never get tired, no matter how far or long they travel.
general name for human-like but non-human races.
a 10-sided polyhedron (die). In many games, two such dice are often used to roll a percentile, a number between 0 and 99 which is compared to a target number. One die represents the tens digit, while the other represents the ones digit, usually distinguished by the color of the die. Rolling a 1 and a 4 would represent the number 14.