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Roleplaying Games Glossary
This glossary is comprised of gamer slang, RPG terms, common quotes and cliche "rules" that apply to a wide range of systems. There are currently 815 entries.
- Lou Zocchi
a gaming hobbyist, former game distributor and publisher, who makes polyhedral dice. His company, Gamescience, has published a number of games and invented the Zocchihedron (100-sided die). He demonstrates the flaws in the statistical results of poorly manufactured dice at conventions.
- Gun Fu
imagined martial art practiced by gun bunnies and IGORs, especially those who draw inspiration from Chow Yun-Fat.
a detailed story or report about the events during a game session, written by a player and submitted to the GM.
- Non-player character
(also: NPC) a character in an RPG whose actions are determined by the GM; NPCs populate the fictional world of the game, from the friendly innkeeper in a medieval fantasy game to a cyborg in a futuristic game; NPCs might be allies, bystanders or competitors to the PCs.
any combat involving roasting alive a large group of targets, often by fireball, dragon breath, burning oil, or plasma cannon.
- Critical mass
the point in a game session when everything has gotten way too silly and play ends because people are laughing too hard to do anything else.
- LOCK the door
in dungeon-delving games, a standard procedure of listening, oiling the hinges, checking for traps, and peering through the keyhole before opening a door.
a cause of death that is so humiliating or humorous that it becomes a joke, or to perish in such a manner.
- Game session
a single gathering of players, online or in person, to participate in a cooperative game; sessions typically last one to eight hours.
- Fun sponge
a gamer whose personality flaws detract from everyone's enjoyment of the game.